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The team had worried they 'couldn't get away' with a third historical-based game, and chose mythology as the setting after they had discussed several options.
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He pointed out the goal was for the players of the game to have fun, 'not designers or researchers.' At the Games Convention Developers Conference in 2007, Shelley continued with this thought and explained that the success of the series laid in 'making a game which appealed to both the casual and hardcore gamer.' Shelley also remarked the Age of Empires games were not about history in itself, but rather 'about the human experience ' they focused not simply on what humans had done but on what they could do in the future such as 'going into space.' Ensemble Studios developed Age of Mythology in a different way than the previous two games. However, the research was not in depth, which, according to Age of Empires designer Bruce Shelley, is 'a good idea for most entertainment products.' Shelley also said that Ensemble Studios took most of the reference material from children's sections at libraries. Due to the games being based on historical events, the team often had to do large amounts of research. The development phases of the Age of Empires games were similar in several ways. The WarChiefs failed to equal the success of its predecessor, with a lower score on both Game Rankings and Metacritic, and The Asian Dynasties' score was lower still with 80%. It sold more than two million copies, and won the GameSpy 'real-time strategy game of the year' award. Reception towards Age of Empires III was mixed Game Revolution described it as 'about as much fun' as a history textbook, while GameZone argued it was 'one of the best looking games, much less an RTS game, that is out on the market currently'. The game expanded the Age of Empires III universe into Asia, and introduced three new civilizations. It was a jointly developed product Big Huge Games helped Ensemble Studios develop the game, with Brian Reynolds joining Bruce Shelley as lead designer. The second expansion, The Asian Dynasties, went on sale October 23, 2007. Most notable was the introduction of the WarChief unit. Most gameplay changes in the expansion pack were small, but it introduced three new civilizations, with a focus on Native Americans. The first expansion to Age of Empires III, The WarChiefs, was released October 17, 2006. They can be used across multiple games, and upgraded after each battle the feature was compared to a role-playing game character by Ensemble Studios. Described by Ensemble Studios as 'an important support system to your efforts in the New World,' home cities help provide the player with resources, equipment, troops, and upgrades. The game introduced a large number of features, such as home cities. The game is set in the period between 14, and players can choose one of eight European nations.
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Main series Age of Empires Īge of Empires III, released on October 18, 2005, was built on an improved version of the Age of Mythology game engine with the most significant changes being the updated graphics engine and the inclusion of the Havok physicsmiddleware engine. The series' spin-off, Age of Mythology, and its expansion pack, The Titans, are set during the Bronze Age, but focus on mythology as their themes, rather than history. Age of Empires Online focuses on the Greek and Egyptian civilizations. Its second expansion, The Asian Dynasties, follows the rise of Asia in the same period. Age of Empires III and its first expansion, The WarChiefs, take place during the European colonization of the Americas. The Age of Kings ' expansion pack, The Conquerors, is set during the same period, but also includes scenarios about the Spanish conquest of Mexico, El Cid, and Attila the Hun. The Age of Kings and its Nintendo DS spin-off follow Europe and Asia through the Middle Ages. Its expansion, The Rise of Rome, follows the formation and rise of the Roman Empire. Age of Empires covers the events between the Stone Age and the Classical period, in Europe and Asia. The games in the series focus on historical events throughout time. Critics have credited part of the success of the series to its historical theme and fair play the artificial intelligence (AI) players have fewer advantages than in many of the series' competitors.
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The Age of Empires series has been a commercial success, selling over 20 million copies.